Day 5:HTML5 Animation using EASELJS

EASELJS is part of CREATEJS, which is another JavaScript Library for working with the html5 canvas element. This Library is particularly interesting for folks coming to JavaScript from ActionScript because this one was created by Grant Skinner. Because of that, the methods of EASELJS are very similar to the methods in Flash.

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Posted on July 12, 2012 at 12:10 pm by Runtime · Permalink · Leave a comment
In: EASELJS, HTML5, JavaScript, Tutorial

Day 4:HTML5 Animation using Three.js


Three.js is a lightweight JavaScript 3D library with a very low level of complexity. It supports canvas, svg and WebGL renderers. Browser support for WebGL renderers is still a little spotty, particularly on Mobile, so for example if you wanted to run a WebGL 3D project on the IPad or some older Android phones, it wouldn’t work, however canvas based animations in Three.js would work on an iPad.

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Posted on July 10, 2012 at 9:21 am by Runtime · Permalink · Leave a comment
In: HTML5, JavaScript, Three.js, Tutorial, animation

Day 3:HTML5 Animation using JQuery

JQuery is a free open source JavaScript library created to simplify the process of scripting HTML and JavaScript. It specializes in accessing, adding, modifying and removing elements on your page, creating AJAX requests and creating interactive animations.

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Posted on July 9, 2012 at 12:06 pm by Runtime · Permalink · Leave a comment
In: HTML5, JQuery, Tutorial, animation

Day 2: HTML5 Animation using CSS3

There are two ways to animate using CSS3. Transitions used with transforms and animations. The major difference is that transitions and transforms can occur on a state such as roll over and animations can run as soon as the css is loaded.

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Posted on July 5, 2012 at 8:06 pm by Runtime · Permalink · Leave a comment
In: CSS, HTML5, animation · Tagged with: ,

Day 1: HTML5 Animation using Canvas

HTML 5 Animations Day 1 Animation using Canvas

Over the next 5 days we’re going to cover many different ways to use HTML5 to generate animations. You will find that HTML5 animation is really reliant on either CSS3 or JavaScript and so a large part of these tutorials will be covering JavaScript and popular JavaScript libraries as well as CSS3 animations.

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Posted on July 2, 2012 at 9:21 pm by Runtime · Permalink · Leave a comment
In: HTML5, JavaScript, OOP, Tutorial, animation · Tagged with: , ,

Robotlegs for Mobile Apps and Games

Today we set up a simple App using the Robotlegs Framework.
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Posted on March 24, 2012 at 7:44 pm by Runtime · Permalink · Leave a comment
In: Flash Builder, Flex, Tutorial · Tagged with: , ,

Publishing your AIR app on the Android Market


Learn how to publish your AIR apps on the Android Market. Read the rest of this post »

Posted on October 6, 2011 at 8:41 pm by Runtime · Permalink · One Comment
In: Android, Flash, Mobile, Tutorial

Connecting a Wii Remote™
to your Flash Games

Learn how to connect a WiiMote to your Windows 7 PC and control your Flash games. You can even have your Flash game control your WiiMote!
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Posted on April 22, 2011 at 10:23 pm by Runtime · Permalink · Leave a comment
In: ActionScript 3, Flash, Games

Create a Simple Catch Game Part 2

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Today we finish our catch game tutorial by adding the catch object, hit detection and a score. Catch the squares and avoid the other shapes.
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Posted on March 28, 2011 at 3:50 pm by Runtime · Permalink · 2 Comments
In: ActionScript 3, Flash, Games

Communicating between Flash and C#

Recently I was tasked with developing part of a game in Flash that was work in conjunction with another part – developed in C#. The two needed to pass information back and forth. Unfortunately documentation on this is scarce.

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Posted on November 12, 2010 at 9:33 pm by Runtime · Permalink · Leave a comment
In: ActionScript 3, Flash, Tutorial